We’ve released v.1.2.0 of Wise Feline for Unreal

The 1.2 version has action priorities which means you can declare some actions more important and whenever they score higher than 0, they will be executed instead of higher scoring actions with a lower score.
We also added multiple selection logic algorithms so you can choose to have a random action from the top N get selected instead of the highest scoring action. The random behavior has two versions, one uses priority as well so the random action selected will have a priority as high as the action on top and the other version doesn’t so a lower priority can get selected.
Also actions now can call themselves uninterruptable so some other action cannot stop them mid-execution.
We also added some other small features and fixed some issues. All of these can be read in the release notes here Release V1.6.0 of Wise Feline for Unity. It contains action priorities, different action selection logic algorithms. Actions can now call declare themselves uninterruptable and some more features and fixes. Take a look at the release notes