We are making a 3d online world creation platform

We are pleased to announce that under a contract and with a great team we are creating a 3d online world creation platform which makes it as easy as Google docs to make your own 3d online universes for events and games to educational and spiritual experiences. The technology is being built using Unity, Microsoft […]

How to choose/write a backend server for your game

The products which are marketed as backend servers or services for games usually try to provide features or building blocks of creating the features which are a part of the metagame of your product. Things like leaderboards, achievements, challenges and quests. They also provide basic features like authentication, cloud data storage and real-time messaging between […]

Republishing some of our old blogs

We decided to publish some of our old stuff which are also available on gamasutra and were interesting for people. It would mainly be our tutorial-like or educational posts and only 3-4 of them.

Choosing the best networking middleware for your Unity based multiplayer or MMO game

This is from the old times but still much of it is true. It’s my first post here but i’ve made games for years, from single player games to multiplayer ones and games using different techs, I’ve made multiple multiplayer game prototypes and have been a part of a big MMO and also before leaving […]