// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFActivateAbilityAction.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

void EmptyLinkFunctionForGeneratedCodeWFActivateAbilityAction() {}

// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
UPackage* Z_Construct_UPackage__Script_WFIntegrations();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFActivateAbilityAction();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFActivateAbilityAction_NoRegister();
WISEFELINE_API UClass* Z_Construct_UClass_UWFAction();
// ********** End Cross Module References **********************************************************

// ********** Begin Class UWFActivateAbilityAction *************************************************
void UWFActivateAbilityAction::StaticRegisterNativesUWFActivateAbilityAction()
{
}
FClassRegistrationInfo Z_Registration_Info_UClass_UWFActivateAbilityAction;
UClass* UWFActivateAbilityAction::GetPrivateStaticClass()
{
	using TClass = UWFActivateAbilityAction;
	if (!Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			StaticPackage(),
			TEXT("WFActivateAbilityAction"),
			Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton,
			StaticRegisterNativesUWFActivateAbilityAction,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton;
}
UClass* Z_Construct_UClass_UWFActivateAbilityAction_NoRegister()
{
	return UWFActivateAbilityAction::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UWFActivateAbilityAction_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Activates a Gameplay Ability (by class) on the controlled actor's AbilitySystemComponent when selected.\n * If bFinishWhenAbilityEnds is true the action stays active until an ability of that class ends; otherwise it finishes\n * as soon as the activation is requested. Finishes immediately if there is no ability system, no class, or activation fails.\n */" },
		{ "IncludePath", "WFActivateAbilityAction.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "Activates a Gameplay Ability (by class) on the controlled actor's AbilitySystemComponent when selected.\nIf bFinishWhenAbilityEnds is true the action stays active until an ability of that class ends; otherwise it finishes\nas soon as the activation is requested. Finishes immediately if there is no ability system, no class, or activation fails." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilityClass_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The gameplay ability class to activate. Must already be granted to the ability system component. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "The gameplay ability class to activate. Must already be granted to the ability system component." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowRemoteActivation_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Passed through to TryActivateAbilityByClass; allows the activation to be predicted/remotely activated. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "Passed through to TryActivateAbilityByClass; allows the activation to be predicted/remotely activated." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFinishWhenAbilityEnds_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, the action remains active until an ability of AbilityClass ends. If false, it finishes right after activating. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "If true, the action remains active until an ability of AbilityClass ends. If false, it finishes right after activating." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FClassPropertyParams NewProp_AbilityClass;
	static void NewProp_bAllowRemoteActivation_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowRemoteActivation;
	static void NewProp_bFinishWhenAbilityEnds_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bFinishWhenAbilityEnds;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFActivateAbilityAction>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_AbilityClass = { "AbilityClass", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFActivateAbilityAction, AbilityClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilityClass_MetaData), NewProp_AbilityClass_MetaData) };
void Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bAllowRemoteActivation_SetBit(void* Obj)
{
	((UWFActivateAbilityAction*)Obj)->bAllowRemoteActivation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bAllowRemoteActivation = { "bAllowRemoteActivation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFActivateAbilityAction), &Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bAllowRemoteActivation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowRemoteActivation_MetaData), NewProp_bAllowRemoteActivation_MetaData) };
void Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bFinishWhenAbilityEnds_SetBit(void* Obj)
{
	((UWFActivateAbilityAction*)Obj)->bFinishWhenAbilityEnds = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bFinishWhenAbilityEnds = { "bFinishWhenAbilityEnds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFActivateAbilityAction), &Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bFinishWhenAbilityEnds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFinishWhenAbilityEnds_MetaData), NewProp_bFinishWhenAbilityEnds_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFActivateAbilityAction, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UWFActivateAbilityAction_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_AbilityClass,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bAllowRemoteActivation,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_bFinishWhenAbilityEnds,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFActivateAbilityAction_Statics::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFActivateAbilityAction_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UWFActivateAbilityAction_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UWFAction,
	(UObject* (*)())Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFActivateAbilityAction_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UWFActivateAbilityAction_Statics::ClassParams = {
	&UWFActivateAbilityAction::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_UWFActivateAbilityAction_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_UWFActivateAbilityAction_Statics::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWFActivateAbilityAction_Statics::Class_MetaDataParams), Z_Construct_UClass_UWFActivateAbilityAction_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UWFActivateAbilityAction()
{
	if (!Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton, Z_Construct_UClass_UWFActivateAbilityAction_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton;
}
UWFActivateAbilityAction::UWFActivateAbilityAction() {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UWFActivateAbilityAction);
UWFActivateAbilityAction::~UWFActivateAbilityAction() {}
// ********** End Class UWFActivateAbilityAction ***************************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFActivateAbilityAction, UWFActivateAbilityAction::StaticClass, TEXT("UWFActivateAbilityAction"), &Z_Registration_Info_UClass_UWFActivateAbilityAction, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFActivateAbilityAction), 2899513472U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_652522497(TEXT("/Script/WFIntegrations"),
	Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
