// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "WFUseGameplayBehaviorSmartObjectAction.h"

#ifdef WFINTEGRATIONS_WFUseGameplayBehaviorSmartObjectAction_generated_h
#error "WFUseGameplayBehaviorSmartObjectAction.generated.h already included, missing '#pragma once' in WFUseGameplayBehaviorSmartObjectAction.h"
#endif
#define WFINTEGRATIONS_WFUseGameplayBehaviorSmartObjectAction_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin Class UWFUseGameplayBehaviorSmartObjectAction **********************************
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFUseGameplayBehaviorSmartObjectAction_NoRegister();

#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_28_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUWFUseGameplayBehaviorSmartObjectAction(); \
	friend struct Z_Construct_UClass_UWFUseGameplayBehaviorSmartObjectAction_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFUseGameplayBehaviorSmartObjectAction_NoRegister(); \
public: \
	DECLARE_CLASS2(UWFUseGameplayBehaviorSmartObjectAction, UWFAction, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/WFIntegrations"), Z_Construct_UClass_UWFUseGameplayBehaviorSmartObjectAction_NoRegister) \
	DECLARE_SERIALIZER(UWFUseGameplayBehaviorSmartObjectAction)


#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_28_ENHANCED_CONSTRUCTORS \
	/** Deleted move- and copy-constructors, should never be used */ \
	UWFUseGameplayBehaviorSmartObjectAction(UWFUseGameplayBehaviorSmartObjectAction&&) = delete; \
	UWFUseGameplayBehaviorSmartObjectAction(const UWFUseGameplayBehaviorSmartObjectAction&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWFUseGameplayBehaviorSmartObjectAction); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWFUseGameplayBehaviorSmartObjectAction); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UWFUseGameplayBehaviorSmartObjectAction) \
	NO_API virtual ~UWFUseGameplayBehaviorSmartObjectAction();


#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_25_PROLOG
#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_28_INCLASS_NO_PURE_DECLS \
	FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UWFUseGameplayBehaviorSmartObjectAction;

// ********** End Class UWFUseGameplayBehaviorSmartObjectAction ************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFUseGameplayBehaviorSmartObjectAction_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
