// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFGameplayTagConsideration.h"
#include "GameplayTagContainer.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

void EmptyLinkFunctionForGeneratedCodeWFGameplayTagConsideration() {}

// ********** Begin Cross Module References ********************************************************
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer();
UPackage* Z_Construct_UPackage__Script_WFIntegrations();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayTagConsideration();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayTagConsideration_NoRegister();
WISEFELINE_API UClass* Z_Construct_UClass_UWFConsideration();
// ********** End Cross Module References **********************************************************

// ********** Begin Class UWFGameplayTagConsideration **********************************************
void UWFGameplayTagConsideration::StaticRegisterNativesUWFGameplayTagConsideration()
{
}
FClassRegistrationInfo Z_Registration_Info_UClass_UWFGameplayTagConsideration;
UClass* UWFGameplayTagConsideration::GetPrivateStaticClass()
{
	using TClass = UWFGameplayTagConsideration;
	if (!Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			StaticPackage(),
			TEXT("WFGameplayTagConsideration"),
			Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton,
			StaticRegisterNativesUWFGameplayTagConsideration,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton;
}
UClass* Z_Construct_UClass_UWFGameplayTagConsideration_NoRegister()
{
	return UWFGameplayTagConsideration::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UWFGameplayTagConsideration_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Returns 1 when the controlled actor's AbilitySystemComponent owns the configured gameplay tags, 0 otherwise.\n * Set bRequireAll to require every tag, or clear it to match any of them. bInvert flips the result so you can gate\n * an action on the ABSENCE of a tag (e.g. \"not stunned\"). Returns 0 if there is no ability system or Tags is empty.\n */" },
		{ "IncludePath", "WFGameplayTagConsideration.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "Returns 1 when the controlled actor's AbilitySystemComponent owns the configured gameplay tags, 0 otherwise.\nSet bRequireAll to require every tag, or clear it to match any of them. bInvert flips the result so you can gate\nan action on the ABSENCE of a tag (e.g. \"not stunned\"). Returns 0 if there is no ability system or Tags is empty." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Tags_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The gameplay tags to look for on the ability system component. */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "The gameplay tags to look for on the ability system component." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequireAll_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, all tags must be present; if false, any one of them matches. */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "If true, all tags must be present; if false, any one of them matches." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Invert the result (returns 1 when the tags are NOT matched). */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "Invert the result (returns 1 when the tags are NOT matched)." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FStructPropertyParams NewProp_Tags;
	static void NewProp_bRequireAll_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequireAll;
	static void NewProp_bInvert_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFGameplayTagConsideration>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_Tags = { "Tags", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayTagConsideration, Tags), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Tags_MetaData), NewProp_Tags_MetaData) }; // 2104890724
void Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bRequireAll_SetBit(void* Obj)
{
	((UWFGameplayTagConsideration*)Obj)->bRequireAll = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bRequireAll = { "bRequireAll", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayTagConsideration), &Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bRequireAll_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequireAll_MetaData), NewProp_bRequireAll_MetaData) };
void Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bInvert_SetBit(void* Obj)
{
	((UWFGameplayTagConsideration*)Obj)->bInvert = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayTagConsideration), &Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayTagConsideration, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UWFGameplayTagConsideration_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_Tags,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bRequireAll,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_bInvert,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayTagConsideration_Statics::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayTagConsideration_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UWFGameplayTagConsideration_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UWFConsideration,
	(UObject* (*)())Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayTagConsideration_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UWFGameplayTagConsideration_Statics::ClassParams = {
	&UWFGameplayTagConsideration::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_UWFGameplayTagConsideration_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayTagConsideration_Statics::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayTagConsideration_Statics::Class_MetaDataParams), Z_Construct_UClass_UWFGameplayTagConsideration_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UWFGameplayTagConsideration()
{
	if (!Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton, Z_Construct_UClass_UWFGameplayTagConsideration_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton;
}
UWFGameplayTagConsideration::UWFGameplayTagConsideration(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UWFGameplayTagConsideration);
UWFGameplayTagConsideration::~UWFGameplayTagConsideration() {}
// ********** End Class UWFGameplayTagConsideration ************************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFGameplayTagConsideration, UWFGameplayTagConsideration::StaticClass, TEXT("UWFGameplayTagConsideration"), &Z_Registration_Info_UClass_UWFGameplayTagConsideration, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFGameplayTagConsideration), 771244699U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_1882716265(TEXT("/Script/WFIntegrations"),
	Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_6_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
