// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFGameplayAttributeConsideration.h"
#include "AttributeSet.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeWFGameplayAttributeConsideration() {}

// ********** Begin Cross Module References ********************************************************
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttribute();
UPackage* Z_Construct_UPackage__Script_WFIntegrations();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration();
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration_NoRegister();
WISEFELINE_API UClass* Z_Construct_UClass_UWFConsideration();
// ********** End Cross Module References **********************************************************

// ********** Begin Class UWFGameplayAttributeConsideration ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UWFGameplayAttributeConsideration;
UClass* UWFGameplayAttributeConsideration::GetPrivateStaticClass()
{
	using TClass = UWFGameplayAttributeConsideration;
	if (!Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			TClass::StaticPackage(),
			TEXT("WFGameplayAttributeConsideration"),
			Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton,
			StaticRegisterNativesUWFGameplayAttributeConsideration,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton;
}
UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration_NoRegister()
{
	return UWFGameplayAttributeConsideration::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Scores based on a Gameplay Ability System attribute on the controlled actor's AbilitySystemComponent.\n * The attribute's current value is normalized to 0-1 by dividing it either by a fixed MaxValue or by the value of\n * another attribute (e.g. Health / MaxHealth). Returns 0 if there is no ability system or the attribute is missing.\n */" },
		{ "IncludePath", "WFGameplayAttributeConsideration.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "Scores based on a Gameplay Ability System attribute on the controlled actor's AbilitySystemComponent.\nThe attribute's current value is normalized to 0-1 by dividing it either by a fixed MaxValue or by the value of\nanother attribute (e.g. Health / MaxHealth). Returns 0 if there is no ability system or the attribute is missing." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The attribute whose current value is scored. */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The attribute whose current value is scored." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNormalizeByAttribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, the value is divided by MaxAttribute's value (e.g. Health/MaxHealth). If false it is divided by MaxValue. */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "If true, the value is divided by MaxAttribute's value (e.g. Health/MaxHealth). If false it is divided by MaxValue." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAttribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The attribute used as the denominator when bNormalizeByAttribute is true. */" },
		{ "EditCondition", "bNormalizeByAttribute" },
		{ "EditConditionHides", "" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The attribute used as the denominator when bNormalizeByAttribute is true." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxValue_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The value that maps to a score of 1 when bNormalizeByAttribute is false. */" },
		{ "EditCondition", "!bNormalizeByAttribute" },
		{ "EditConditionHides", "" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The value that maps to a score of 1 when bNormalizeByAttribute is false." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Invert the score (e.g. to make low health score high). */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "Invert the score (e.g. to make low health score high)." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
	};
#endif // WITH_METADATA

// ********** Begin Class UWFGameplayAttributeConsideration constinit property declarations ********
	static const UECodeGen_Private::FStructPropertyParams NewProp_Attribute;
	static void NewProp_bNormalizeByAttribute_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bNormalizeByAttribute;
	static const UECodeGen_Private::FStructPropertyParams NewProp_MaxAttribute;
	static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxValue;
	static void NewProp_bInvert_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UWFGameplayAttributeConsideration constinit property declarations **********
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFGameplayAttributeConsideration>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics

// ********** Begin Class UWFGameplayAttributeConsideration Property Definitions *******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_Attribute = { "Attribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, Attribute), Z_Construct_UScriptStruct_FGameplayAttribute, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attribute_MetaData), NewProp_Attribute_MetaData) }; // 4237305057
void Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bNormalizeByAttribute_SetBit(void* Obj)
{
	((UWFGameplayAttributeConsideration*)Obj)->bNormalizeByAttribute = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bNormalizeByAttribute = { "bNormalizeByAttribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayAttributeConsideration), &Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bNormalizeByAttribute_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNormalizeByAttribute_MetaData), NewProp_bNormalizeByAttribute_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_MaxAttribute = { "MaxAttribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, MaxAttribute), Z_Construct_UScriptStruct_FGameplayAttribute, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAttribute_MetaData), NewProp_MaxAttribute_MetaData) }; // 4237305057
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_MaxValue = { "MaxValue", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, MaxValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxValue_MetaData), NewProp_MaxValue_MetaData) };
void Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bInvert_SetBit(void* Obj)
{
	((UWFGameplayAttributeConsideration*)Obj)->bInvert = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayAttributeConsideration), &Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_Attribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bNormalizeByAttribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_MaxAttribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_MaxValue,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_bInvert,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::PropPointers) < 2048);
// ********** End Class UWFGameplayAttributeConsideration Property Definitions *********************
UObject* (*const Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UWFConsideration,
	(UObject* (*)())Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::ClassParams = {
	&UWFGameplayAttributeConsideration::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::Class_MetaDataParams), Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::Class_MetaDataParams)
};
void UWFGameplayAttributeConsideration::StaticRegisterNativesUWFGameplayAttributeConsideration()
{
}
UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration()
{
	if (!Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton, Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton;
}
UWFGameplayAttributeConsideration::UWFGameplayAttributeConsideration(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWFGameplayAttributeConsideration);
UWFGameplayAttributeConsideration::~UWFGameplayAttributeConsideration() {}
// ********** End Class UWFGameplayAttributeConsideration ******************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFGameplayAttributeConsideration, UWFGameplayAttributeConsideration::StaticClass, TEXT("UWFGameplayAttributeConsideration"), &Z_Registration_Info_UClass_UWFGameplayAttributeConsideration, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFGameplayAttributeConsideration), 528834584U) },
	};
}; // Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_Statics 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_3380139513{
	TEXT("/Script/WFIntegrations"),
	Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0,
};
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
