// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "WFGameplayAttributeConsideration.h"

#ifdef WFINTEGRATIONS_WFGameplayAttributeConsideration_generated_h
#error "WFGameplayAttributeConsideration.generated.h already included, missing '#pragma once' in WFGameplayAttributeConsideration.h"
#endif
#define WFINTEGRATIONS_WFGameplayAttributeConsideration_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin Class UWFGameplayAttributeConsideration ****************************************
struct Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics;
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration_NoRegister();

#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_20_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUWFGameplayAttributeConsideration(); \
	friend struct ::Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend WFINTEGRATIONS_API UClass* ::Z_Construct_UClass_UWFGameplayAttributeConsideration_NoRegister(); \
public: \
	DECLARE_CLASS2(UWFGameplayAttributeConsideration, UWFConsideration, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/WFIntegrations"), Z_Construct_UClass_UWFGameplayAttributeConsideration_NoRegister) \
	DECLARE_SERIALIZER(UWFGameplayAttributeConsideration)


#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_20_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UWFGameplayAttributeConsideration(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	UWFGameplayAttributeConsideration(UWFGameplayAttributeConsideration&&) = delete; \
	UWFGameplayAttributeConsideration(const UWFGameplayAttributeConsideration&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWFGameplayAttributeConsideration); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWFGameplayAttributeConsideration); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWFGameplayAttributeConsideration) \
	NO_API virtual ~UWFGameplayAttributeConsideration();


#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_17_PROLOG
#define FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_20_INCLASS_NO_PURE_DECLS \
	FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UWFGameplayAttributeConsideration;

// ********** End Class UWFGameplayAttributeConsideration ******************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_host_UE5_7_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
