// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFActivateAbilityAction.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT");
void EmptyLinkFunctionForGeneratedCodeWFActivateAbilityAction() {}

// ********** Begin Cross Module References ********************************************************
WISEFELINE_API UClass* Z_Construct_UClass_UWFAction(ETypeConstructPhase);
COREUOBJECT_API UClass* Z_Construct_UClass_UClass(ETypeConstructPhase);
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent(ETypeConstructPhase);
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility(ETypeConstructPhase);
// ********** End Cross Module References **********************************************************

// ********** Begin Same Module References *********************************************************
UPackage* Z_Construct_UPackage__Script_WFIntegrations(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFActivateAbilityAction(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFActivateAbilityAction(ETypeConstructPhase);
// ********** End Same Module References ***********************************************************
#define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr<const FStructBaseChain>(UE::Private::AsStructBaseChain(INIT))

// ********** Begin Class UWFActivateAbilityAction *************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UClass_UWFActivateAbilityAction_Statics
struct UHT_STATICS
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Activates a Gameplay Ability (by class) on the controlled actor's AbilitySystemComponent when selected.\n * If bFinishWhenAbilityEnds is true the action stays active until an ability of that class ends; otherwise it finishes\n * as soon as the activation is requested. Finishes immediately if there is no ability system, no class, or activation fails.\n */" },
		{ "IncludePath", "WFActivateAbilityAction.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "Activates a Gameplay Ability (by class) on the controlled actor's AbilitySystemComponent when selected.\nIf bFinishWhenAbilityEnds is true the action stays active until an ability of that class ends; otherwise it finishes\nas soon as the activation is requested. Finishes immediately if there is no ability system, no class, or activation fails." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilityClass_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The gameplay ability class to activate. Must already be granted to the ability system component. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "The gameplay ability class to activate. Must already be granted to the ability system component." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowRemoteActivation_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Passed through to TryActivateAbilityByClass; allows the activation to be predicted/remotely activated. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "Passed through to TryActivateAbilityByClass; allows the activation to be predicted/remotely activated." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFinishWhenAbilityEnds_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, the action remains active until an ability of AbilityClass ends. If false, it finishes right after activating. */" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
		{ "ToolTip", "If true, the action remains active until an ability of AbilityClass ends. If false, it finishes right after activating." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFActivateAbilityAction.h" },
	};
#endif // WITH_METADATA

// ********** Begin Class UWFActivateAbilityAction constinit property declarations *****************
	static const UECodeGen_Private::FClassPropertyParams NewProp_AbilityClass;
	static void NewProp_bAllowRemoteActivation_SetBit(void* Obj)
	{
		((UWFActivateAbilityAction*)Obj)->bAllowRemoteActivation = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowRemoteActivation;
	static void NewProp_bFinishWhenAbilityEnds_SetBit(void* Obj)
	{
		((UWFActivateAbilityAction*)Obj)->bFinishWhenAbilityEnds = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bFinishWhenAbilityEnds;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UWFActivateAbilityAction constinit property declarations *******************
	static FTypeConstructFunc* DependentSingletons[];
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFActivateAbilityAction>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct UHT_STATICS

// ********** Begin Class UWFActivateAbilityAction Property Definitions ****************************
const UECodeGen_Private::FClassPropertyParams UHT_STATICS::NewProp_AbilityClass = { "AbilityClass", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, nullptr, nullptr, 1, STRUCT_OFFSET(UWFActivateAbilityAction, AbilityClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilityClass_MetaData), NewProp_AbilityClass_MetaData) };
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bAllowRemoteActivation = { "bAllowRemoteActivation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFActivateAbilityAction), &UHT_STATICS::NewProp_bAllowRemoteActivation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowRemoteActivation_MetaData), NewProp_bAllowRemoteActivation_MetaData) };
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bFinishWhenAbilityEnds = { "bFinishWhenAbilityEnds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFActivateAbilityAction), &UHT_STATICS::NewProp_bFinishWhenAbilityEnds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFinishWhenAbilityEnds_MetaData), NewProp_bFinishWhenAbilityEnds_MetaData) };
const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, nullptr, nullptr, 1, STRUCT_OFFSET(UWFActivateAbilityAction, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_AbilityClass,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bAllowRemoteActivation,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bFinishWhenAbilityEnds,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Class UWFActivateAbilityAction Property Definitions ******************************
FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = {
	(FTypeConstructFunc*)Z_Construct_UClass_UWFAction,
	(FTypeConstructFunc*)Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = {
	&Z_Construct_UClass_UWFActivateAbilityAction,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	UHT_STATICS::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(UHT_STATICS::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)
};
FClassRegistrationInfo Z_Registration_Info_UClass_UWFActivateAbilityAction;
UClass* Z_Construct_UClass_UWFActivateAbilityAction(ETypeConstructPhase Phase)
{
	if (Phase == ETypeConstructPhase::Inner)
	{
		using TClass = UWFActivateAbilityAction;
		if (!Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton)
		{
			GetPrivateStaticClassBody(
				TClass::StaticPackage(),
				TEXT("WFActivateAbilityAction"),
				Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton,
				nullptr,
				DataSizeOf<TClass>(),
				alignof(TClass),
				TClass::StaticClassFlags,
				TClass::StaticClassCastFlags(),
				TClass::StaticConfigName(),
				(UClass::ClassConstructorType)InternalConstructor<TClass>,
				(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
				UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
				&TClass::Super::StaticClass,
				&TClass::WithinClass::StaticClass
			);
		}
		return Z_Registration_Info_UClass_UWFActivateAbilityAction.InnerSingleton;
	}
	if (!Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton, UHT_STATICS::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFActivateAbilityAction.OuterSingleton;
}
#undef UHT_STATICS
UWFActivateAbilityAction::UWFActivateAbilityAction() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWFActivateAbilityAction);
UWFActivateAbilityAction::~UWFActivateAbilityAction() {}
// ********** End Class UWFActivateAbilityAction ***************************************************

// ********** Begin Registration *******************************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_Statics
struct UHT_STATICS
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFActivateAbilityAction, TEXT("UWFActivateAbilityAction"), &Z_Registration_Info_UClass_UWFActivateAbilityAction, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFActivateAbilityAction), 716587934U) },
	};
}; // UHT_STATICS 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFActivateAbilityAction_h__Script_WFIntegrations_8fbf0c325512d98b6494989e32b8169f8a310e50{
	TEXT("/Script/WFIntegrations"),
	UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo),
	nullptr, 0,
	nullptr, 0,
	nullptr, 0,
};
#undef UHT_STATICS
// ********** End Registration *********************************************************************
#undef UHT_STRUCT_BASE

PRAGMA_ENABLE_DEPRECATION_WARNINGS
