// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFGameplayTagConsideration.h"
#include "GameplayTagContainer.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT");
void EmptyLinkFunctionForGeneratedCodeWFGameplayTagConsideration() {}

// ********** Begin Cross Module References ********************************************************
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTagContainer(ETypeConstructPhase);
WISEFELINE_API UClass* Z_Construct_UClass_UWFConsideration(ETypeConstructPhase);
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent(ETypeConstructPhase);
// ********** End Cross Module References **********************************************************

// ********** Begin Same Module References *********************************************************
UPackage* Z_Construct_UPackage__Script_WFIntegrations(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayTagConsideration(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayTagConsideration(ETypeConstructPhase);
// ********** End Same Module References ***********************************************************
#define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr<const FStructBaseChain>(UE::Private::AsStructBaseChain(INIT))

// ********** Begin Class UWFGameplayTagConsideration **********************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UClass_UWFGameplayTagConsideration_Statics
struct UHT_STATICS
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Returns 1 when the controlled actor's AbilitySystemComponent owns the configured gameplay tags, 0 otherwise.\n * Set bRequireAll to require every tag, or clear it to match any of them. bInvert flips the result so you can gate\n * an action on the ABSENCE of a tag (e.g. \"not stunned\"). Returns 0 if there is no ability system or Tags is empty.\n */" },
		{ "IncludePath", "WFGameplayTagConsideration.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "Returns 1 when the controlled actor's AbilitySystemComponent owns the configured gameplay tags, 0 otherwise.\nSet bRequireAll to require every tag, or clear it to match any of them. bInvert flips the result so you can gate\nan action on the ABSENCE of a tag (e.g. \"not stunned\"). Returns 0 if there is no ability system or Tags is empty." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Tags_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The gameplay tags to look for on the ability system component. */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "The gameplay tags to look for on the ability system component." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequireAll_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, all tags must be present; if false, any one of them matches. */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "If true, all tags must be present; if false, any one of them matches." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Invert the result (returns 1 when the tags are NOT matched). */" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
		{ "ToolTip", "Invert the result (returns 1 when the tags are NOT matched)." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayTagConsideration.h" },
	};
#endif // WITH_METADATA

// ********** Begin Class UWFGameplayTagConsideration constinit property declarations **************
	static const UECodeGen_Private::FStructPropertyParams NewProp_Tags;
	static void NewProp_bRequireAll_SetBit(void* Obj)
	{
		((UWFGameplayTagConsideration*)Obj)->bRequireAll = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequireAll;
	static void NewProp_bInvert_SetBit(void* Obj)
	{
		((UWFGameplayTagConsideration*)Obj)->bInvert = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UWFGameplayTagConsideration constinit property declarations ****************
	static FTypeConstructFunc* DependentSingletons[];
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFGameplayTagConsideration>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct UHT_STATICS

// ********** Begin Class UWFGameplayTagConsideration Property Definitions *************************
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Tags = { "Tags", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayTagConsideration, Tags), Z_Construct_UScriptStruct_FGameplayTagContainer, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Tags_MetaData), NewProp_Tags_MetaData) }; // 93faf2d4041600295d23f175e0992095f880d07b
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bRequireAll = { "bRequireAll", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayTagConsideration), &UHT_STATICS::NewProp_bRequireAll_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequireAll_MetaData), NewProp_bRequireAll_MetaData) };
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayTagConsideration), &UHT_STATICS::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) };
const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayTagConsideration, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Tags,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bRequireAll,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bInvert,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Class UWFGameplayTagConsideration Property Definitions ***************************
FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = {
	(FTypeConstructFunc*)Z_Construct_UClass_UWFConsideration,
	(FTypeConstructFunc*)Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = {
	&Z_Construct_UClass_UWFGameplayTagConsideration,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	UHT_STATICS::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(UHT_STATICS::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)
};
FClassRegistrationInfo Z_Registration_Info_UClass_UWFGameplayTagConsideration;
UClass* Z_Construct_UClass_UWFGameplayTagConsideration(ETypeConstructPhase Phase)
{
	if (Phase == ETypeConstructPhase::Inner)
	{
		using TClass = UWFGameplayTagConsideration;
		if (!Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton)
		{
			GetPrivateStaticClassBody(
				TClass::StaticPackage(),
				TEXT("WFGameplayTagConsideration"),
				Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton,
				nullptr,
				DataSizeOf<TClass>(),
				alignof(TClass),
				TClass::StaticClassFlags,
				TClass::StaticClassCastFlags(),
				TClass::StaticConfigName(),
				(UClass::ClassConstructorType)InternalConstructor<TClass>,
				(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
				UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
				&TClass::Super::StaticClass,
				&TClass::WithinClass::StaticClass
			);
		}
		return Z_Registration_Info_UClass_UWFGameplayTagConsideration.InnerSingleton;
	}
	if (!Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton, UHT_STATICS::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFGameplayTagConsideration.OuterSingleton;
}
#undef UHT_STATICS
UWFGameplayTagConsideration::UWFGameplayTagConsideration(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWFGameplayTagConsideration);
UWFGameplayTagConsideration::~UWFGameplayTagConsideration() {}
// ********** End Class UWFGameplayTagConsideration ************************************************

// ********** Begin Registration *******************************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_Statics
struct UHT_STATICS
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFGameplayTagConsideration, TEXT("UWFGameplayTagConsideration"), &Z_Registration_Info_UClass_UWFGameplayTagConsideration, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFGameplayTagConsideration), 3840115296U) },
	};
}; // UHT_STATICS 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayTagConsideration_h__Script_WFIntegrations_820157da3e0239ee87baea7508f7c396cd43aa34{
	TEXT("/Script/WFIntegrations"),
	UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo),
	nullptr, 0,
	nullptr, 0,
	nullptr, 0,
};
#undef UHT_STATICS
// ********** End Registration *********************************************************************
#undef UHT_STRUCT_BASE

PRAGMA_ENABLE_DEPRECATION_WARNINGS
