// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "WFGameplayAttributeConsideration.h"
#include "AttributeSet.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT");
void EmptyLinkFunctionForGeneratedCodeWFGameplayAttributeConsideration() {}

// ********** Begin Cross Module References ********************************************************
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttribute(ETypeConstructPhase);
WISEFELINE_API UClass* Z_Construct_UClass_UWFConsideration(ETypeConstructPhase);
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent(ETypeConstructPhase);
// ********** End Cross Module References **********************************************************

// ********** Begin Same Module References *********************************************************
UPackage* Z_Construct_UPackage__Script_WFIntegrations(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration(ETypeConstructPhase);
WFINTEGRATIONS_API UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration(ETypeConstructPhase);
// ********** End Same Module References ***********************************************************
#define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr<const FStructBaseChain>(UE::Private::AsStructBaseChain(INIT))

// ********** Begin Class UWFGameplayAttributeConsideration ****************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UClass_UWFGameplayAttributeConsideration_Statics
struct UHT_STATICS
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * Scores based on a Gameplay Ability System attribute on the controlled actor's AbilitySystemComponent.\n * The attribute's current value is normalized to 0-1 by dividing it either by a fixed MaxValue or by the value of\n * another attribute (e.g. Health / MaxHealth). Returns 0 if there is no ability system or the attribute is missing.\n */" },
		{ "IncludePath", "WFGameplayAttributeConsideration.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "Scores based on a Gameplay Ability System attribute on the controlled actor's AbilitySystemComponent.\nThe attribute's current value is normalized to 0-1 by dividing it either by a fixed MaxValue or by the value of\nanother attribute (e.g. Health / MaxHealth). Returns 0 if there is no ability system or the attribute is missing." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The attribute whose current value is scored. */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The attribute whose current value is scored." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bNormalizeByAttribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** If true, the value is divided by MaxAttribute's value (e.g. Health/MaxHealth). If false it is divided by MaxValue. */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "If true, the value is divided by MaxAttribute's value (e.g. Health/MaxHealth). If false it is divided by MaxValue." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAttribute_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The attribute used as the denominator when bNormalizeByAttribute is true. */" },
		{ "EditCondition", "bNormalizeByAttribute" },
		{ "EditConditionHides", "" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The attribute used as the denominator when bNormalizeByAttribute is true." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxValue_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** The value that maps to a score of 1 when bNormalizeByAttribute is false. */" },
		{ "EditCondition", "!bNormalizeByAttribute" },
		{ "EditConditionHides", "" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "The value that maps to a score of 1 when bNormalizeByAttribute is false." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInvert_MetaData[] = {
		{ "Category", "WiseFeline|GAS" },
		{ "Comment", "/** Invert the score (e.g. to make low health score high). */" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
		{ "ToolTip", "Invert the score (e.g. to make low health score high)." },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystem_MetaData[] = {
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/WFGameplayAttributeConsideration.h" },
	};
#endif // WITH_METADATA

// ********** Begin Class UWFGameplayAttributeConsideration constinit property declarations ********
	static const UECodeGen_Private::FStructPropertyParams NewProp_Attribute;
	static void NewProp_bNormalizeByAttribute_SetBit(void* Obj)
	{
		((UWFGameplayAttributeConsideration*)Obj)->bNormalizeByAttribute = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bNormalizeByAttribute;
	static const UECodeGen_Private::FStructPropertyParams NewProp_MaxAttribute;
	static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxValue;
	static void NewProp_bInvert_SetBit(void* Obj)
	{
		((UWFGameplayAttributeConsideration*)Obj)->bInvert = 1;
	}
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bInvert;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystem;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UWFGameplayAttributeConsideration constinit property declarations **********
	static FTypeConstructFunc* DependentSingletons[];
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UWFGameplayAttributeConsideration>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct UHT_STATICS

// ********** Begin Class UWFGameplayAttributeConsideration Property Definitions *******************
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Attribute = { "Attribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, Attribute), Z_Construct_UScriptStruct_FGameplayAttribute, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attribute_MetaData), NewProp_Attribute_MetaData) }; // 11fe4e1066db29360b4da9a751a7789222b988a8
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bNormalizeByAttribute = { "bNormalizeByAttribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayAttributeConsideration), &UHT_STATICS::NewProp_bNormalizeByAttribute_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bNormalizeByAttribute_MetaData), NewProp_bNormalizeByAttribute_MetaData) };
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_MaxAttribute = { "MaxAttribute", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, MaxAttribute), Z_Construct_UScriptStruct_FGameplayAttribute, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAttribute_MetaData), NewProp_MaxAttribute_MetaData) }; // 11fe4e1066db29360b4da9a751a7789222b988a8
const UECodeGen_Private::FFloatPropertyParams UHT_STATICS::NewProp_MaxValue = { "MaxValue", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, MaxValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxValue_MetaData), NewProp_MaxValue_MetaData) };
const UECodeGen_Private::FBoolPropertyParams UHT_STATICS::NewProp_bInvert = { "bInvert", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, nullptr, nullptr, 1, sizeof(bool), sizeof(UWFGameplayAttributeConsideration), &UHT_STATICS::NewProp_bInvert_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInvert_MetaData), NewProp_bInvert_MetaData) };
const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_AbilitySystem = { "AbilitySystem", nullptr, (EPropertyFlags)0x0124080000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, nullptr, nullptr, 1, STRUCT_OFFSET(UWFGameplayAttributeConsideration, AbilitySystem), Z_Construct_UClass_UAbilitySystemComponent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystem_MetaData), NewProp_AbilitySystem_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Attribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bNormalizeByAttribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_MaxAttribute,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_MaxValue,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_bInvert,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_AbilitySystem,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Class UWFGameplayAttributeConsideration Property Definitions *********************
FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = {
	(FTypeConstructFunc*)Z_Construct_UClass_UWFConsideration,
	(FTypeConstructFunc*)Z_Construct_UPackage__Script_WFIntegrations,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = {
	&Z_Construct_UClass_UWFGameplayAttributeConsideration,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	UHT_STATICS::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(UHT_STATICS::PropPointers),
	0,
	0x009000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)
};
FClassRegistrationInfo Z_Registration_Info_UClass_UWFGameplayAttributeConsideration;
UClass* Z_Construct_UClass_UWFGameplayAttributeConsideration(ETypeConstructPhase Phase)
{
	if (Phase == ETypeConstructPhase::Inner)
	{
		using TClass = UWFGameplayAttributeConsideration;
		if (!Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton)
		{
			GetPrivateStaticClassBody(
				TClass::StaticPackage(),
				TEXT("WFGameplayAttributeConsideration"),
				Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton,
				nullptr,
				DataSizeOf<TClass>(),
				alignof(TClass),
				TClass::StaticClassFlags,
				TClass::StaticClassCastFlags(),
				TClass::StaticConfigName(),
				(UClass::ClassConstructorType)InternalConstructor<TClass>,
				(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
				UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
				&TClass::Super::StaticClass,
				&TClass::WithinClass::StaticClass
			);
		}
		return Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.InnerSingleton;
	}
	if (!Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton, UHT_STATICS::ClassParams);
	}
	return Z_Registration_Info_UClass_UWFGameplayAttributeConsideration.OuterSingleton;
}
#undef UHT_STATICS
UWFGameplayAttributeConsideration::UWFGameplayAttributeConsideration(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWFGameplayAttributeConsideration);
UWFGameplayAttributeConsideration::~UWFGameplayAttributeConsideration() {}
// ********** End Class UWFGameplayAttributeConsideration ******************************************

// ********** Begin Registration *******************************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_Statics
struct UHT_STATICS
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UWFGameplayAttributeConsideration, TEXT("UWFGameplayAttributeConsideration"), &Z_Registration_Info_UClass_UWFGameplayAttributeConsideration, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWFGameplayAttributeConsideration), 619340569U) },
	};
}; // UHT_STATICS 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_ashka_projects_UEWF_Build_WFIntegrationsVariants_build_UE5_8_HostProject_Plugins_WFIntegrations_Source_WFIntegrations_Public_WFGameplayAttributeConsideration_h__Script_WFIntegrations_6fd97ab67dea75311ba7ffad0687739d80fc91f3{
	TEXT("/Script/WFIntegrations"),
	UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo),
	nullptr, 0,
	nullptr, 0,
	nullptr, 0,
};
#undef UHT_STATICS
// ********** End Registration *********************************************************************
#undef UHT_STRUCT_BASE

PRAGMA_ENABLE_DEPRECATION_WARNINGS
